Product & Brand Designer — Based in Barcelona, working everywhere
Design that earns its place on the screen.
Selected work
A few products and brands I've shaped, end to end.
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Mindko
Co-founder · Head of DesignAn AI study companion (formerly College Tools) that solves and explains homework from a photo, a screenshot, or a highlight on any page. I co-founded the company and own design across the brand, the web app, the Chrome extension and the iOS & Android apps — one coherent system from first sketch to store.
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Trex Toolbox
Design LeadA toolbox of focused utilities for builders — small, fast tools that do one thing well. I led design on the product and the visual language: a tactile, modular interface that scales as new tools drop in without the system ever feeling crowded.
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Social App — UI Kit
Designer · Free UI KitA free, 30-screen UI kit for a modern social app — feeds, profiles, messaging and onboarding. Every screen is built with auto layout, components and variants, so it stays fully editable and ready to drop straight into a real product. Released free to the Figma community — you can browse the live file just below.
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Atlas
Design SystemA component library and token set for a fast-growing SaaS team — accessible by default, themeable, and documented so engineering ships consistent UI without a designer in every ticket.
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Field Notes
Editorial · WebAn editorial web experience built around long-form storytelling — bold type, considered rhythm, and motion that guides the eye without ever getting in the reader's way.
Social App — UI Kit, live
The real file, embedded. Click into the frames below to explore the screens — or open it in Figma to duplicate the kit for free.
About
I'm a product and brand designer who likes the messy, early part — when an idea is still a sentence and a hunch. I co-founded Mindko and built its design from the ground up, and I led design on Trex Toolbox. Along the way I've shaped identities, design systems and interfaces for teams that needed taste and velocity.
My work sits where craft meets shipping: I care about the curve of a corner and the weight of a headline, but only because they make the product clearer, faster and more human to use. I sketch, I prototype, and I sit close to engineering until the thing is real.
Have something
worth designing?
I take on a small number of projects at a time. If you're building something and want it to feel inevitable, let's talk.
[email protected]